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> similar simulations/etc? I'm not sure I understand what you're looking for. What I saw in that video was a walk cycle that used as the basis for a bunch of
by kleer001 5y ago
> similar simulations/etc?
I'm not sure I understand what you're looking for.
What I saw in that video was a walk cycle that used as the basis for a bunch of different effects animations. So, basically an Art project. It doesn't look like it has anything to do with AR. That's more live generation, isn't it?
What makes that unique for you among art projects? Can you be more specific?
- germinalphrase 5y agoApologies. I understand it is disconnected from AR, and I am not asking about AR content or tech. I am really just looking for avenues for discovering novel visual effects, interesting showreels, advanced demos, etc.
- kleer001 5y agoAh, that makes sense. SIGGRAPH is a great resource. http://www.siggraph.org/ http://www.siggraph.org/ They're super nerdy too. I used to go to the conference when I could, before the pandemic. Cinefx is a classic print magazine: https://cinefex.com/ https://cinefex.com/ A bit light on technique, but goes into a little depth about huge productions. search for "visual effects magazine" and you'll find tons. On reddit there is: /r/simulated - people post simulations they’ve made or seen (that vary kind of wildly in quality) /r/cinematography - not exactly vfx but closely related and there is occasional discussion of vfx /r/computergraphics - good for innovations in computer graphics for more technical vfx artists /r/Houdini - decent if you’re a houdini user /r/vfx - general vfx discussion ranging from tutorials people post to examples people like in film Then there's always the 3rd party forums for any particular software. Those are pretty easy to find and explore. Enjoy!
- germinalphrase 5y agoGreat. Thank you!