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Keep in mind how long ago this all was. Also my position was non-technical. So, none of this would hold up in court as expert testimony. >Do you know whether S
by kleer001 5y ago
Keep in mind how long ago this all was. Also my position was non-technical. So, none of this would hold up in court as expert testimony.
>Do you know whether SGIs, Alphas, or SPARC machines were used for rendering for Spirits Within?
I want to say all SGI machines. At least that's what we artists had. Near the end of production they had to rebuild the top floor of the building to hold all the computing power. So, could have been anything up there.
> How much custom software was used vs off-the-shelf for design, rendering, etc. ?
I think all the pipeline was custom. The main thing I used was Maya. As it was brand new and we were such a large production we had someone from Alias in-house. That was AMAZING. Nothing like having software support down the hallways. And then I think we had a Renderman clone for rendering.
> Were you working directly under Sakaguchi/Squaresoft or as a contractor/freelancer?
"The Guch" was in the office and made frequent rounds. :-) Really nice guy from the limited interactions I had.
FFTSW was in the same building as the production for FFXIII (I think) so he worked on that too.
> I just wanted to say I really enjoyed watching Spirits Within as a teen, even if the story wasn't very well-executed. And I certainly thank you for your part in it. The CGI and brilliant colors were mindblowing at the time and it still holds up somewhat today.
Thanks buddy! I remember in 2002/3 being at a Rave in Los Angeles and seeing video from FFTSW on on screens and getting all full of warm pride, even for the little bits that I did.