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> that seems like the logical next step if Apple wants to permanently remove OpenGL from macOS They should just allow third-party OpenGL implementations. OpenG
by outworlder 5y ago
> that seems like the logical next step if Apple wants to permanently remove OpenGL from macOS
They should just allow third-party OpenGL implementations. OpenGL on OSX is stuck in the past.
It would be great to see Metal die a fiery death too, and Vulkan being adopted. The current situation is just DirectX once again.
- user-the-name 5y ago"Allow"? They aren't doing anything to disallow them? You can use ANGLE if you want, for instance? I wouldn't recommend using OpenGL for any new software, though, it is hopelessly clunky and outdated for modern applications.