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Probably just to make sure that Blender remains available for their platform. If popular programs aren't available for their ARM / macOS platform, it can hurt t
by webmobdev 5y ago
Probably just to make sure that Blender remains available for their platform. If popular programs aren't available for their ARM / macOS platform, it can hurt them. Good for Blender.
- all2 5y agoAnother comment in this thread speaks directly to this concern. Though, I would argue the move is likely also part of a larger move back into the "creative market" of designers, cinematography, etc.
- outworlder 5y ago> If popular programs aren't available for their ARM Not a problem. M1 blender benchmarks were already smoking the x86 Macs, despite the fact Blender was running on M1 with Rosetta. A native build is obviously better of course. But OSX ports are a bigger deal, in general, than the CPU architecture.
- LysPJ 5y agoIn case any readers were wondering, Blender LTS Release 2.93 has native support for Apple Silicon.