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Rust has ways to deal with mutability. Three-rs [1] uses a classic scene graph tree, like ThreeJS. It's based on Froggy [2], which is a general low level primit
by kvark 5y ago
Rust has ways to deal with mutability. Three-rs [1] uses a classic scene graph tree, like ThreeJS. It's based on Froggy [2], which is a general low level primitive for building a "traditional" topology of the classes.
[1] https://github.com/three-rs/three https://github.com/three-rs/three
[2] https://github.com/kvark/froggy https://github.com/kvark/froggy