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The solution here is to implement your own font rasterisation library and make it render into canvas using javascript. Extra points if it's done through Web Ass
by noway421 5y ago
The solution here is to implement your own font rasterisation library and make it render into canvas using javascript. Extra points if it's done through Web Assembly and spawns a Web Worker to render some of the more CPU-demanding glyphs in the background. Gives you that crucial control over kerning and guarantees that the pixels going to look the same across different operating systems. Not that Jony would care a lot about testing it on anything not Mac OS/iOS related though...
Side note: I love the website.