3 ms·
I remember a casino where the communication between player and server was done using SSL. I compiled a custom OpenSSL DLL and was able to intercept the roulette
by zandorg 18y ago
I remember a casino where the communication between player and server was done using SSL. I compiled a custom OpenSSL DLL and was able to intercept the roulette commands!
Unfortunately whether it was a winning bet was done on the server, and the communication was just sending the bet to the server, and the other way, the result to the player.
- DanHulton 18y agoGood to know that they obeyed rule #1 for game design: "Never trust the client!"