5 ms·
>It's been obvious for a while that the big gaming companies have it in mind, and the only reason it isn't as big as it could be, is due to tech limitations FOR
by vadfa 5y ago
>It's been obvious for a while that the big gaming companies have it in mind, and the only reason it isn't as big as it could be, is due to tech limitations FOR NOW.
I'll begin to worry when the speed of light increases, making gaming through streaming practical.
- danuker 5y agoIndeed. Multiplayer network lag is one thing, but network lag between INPUT and SCREEN is preposterous.
- terafo 5y agoThere is sub 100ms input lag in good conditions with cloud gaming, and it goes as low as 60, and it will be better as more servers come online as everything from gets optimized for latency. Is it worse than PC with same games? Yes. Is it worse than game consoles? Not really. But it removes whole sets of "who shot first" problems, and if we are talking about actual latency for your decision to take effect(input lag+network lag) cloud might just be better in many scenarios.