5 ms·
>Server-side machine learning is the way to go. If it has 99% accuracy, then you're banning thousands of players have fun dealing with tickets for them & revi
by tester34 5y ago
>Server-side machine learning is the way to go.
If it has 99% accuracy, then you're banning thousands of players
have fun dealing with tickets for them & review process
>Also the server should not send info a legitimate client have no use of.
do not games send "too much" in order to play around networking constrains?
- Flow 5y ago> If it has 99% accuracy, then you're banning thousands of players Obviously you can't just automatically permaban people if the system is not based on a technical inspection of the player's system. Instead you have to bar them from playing for a few days or so. Even VAC reverses bans sometimes. If you are looking for a perfect solution there will never be one. > do not games send "too much" in order to play around networking constrains? Maybe the newest games does that. CSGO and other popular games send complete positions and what-not to every player.