5 ms·
Server-side anticheat catches no cheaters...? What is even the point of developing it lol
by somerando7 5y ago
Server-side anticheat catches no cheaters...? What is even the point of developing it lol
- KennyBlanken 5y agoHint: game companies don't actually give a shit about cheaters, especially if they're giving them money. The only point at which a company cares about cheaters is when the community starts to really get riled up about them and revenue drops. COD Warzone has a full stats API and cheaters leap off the page. We're talking people with K/D ratios of, say, 10-20:1 or more. All they'd have to do is zap or flag those accounts automatically. But they don't care. Just about any sort of public online game involving shooting has long stopped being fun for me because cheating is so rampant and blatant, and companies care more about policing talk on their discords and subreddits about problems with cheaters, than they do about addressing the cheaters.
- darkwizard42 5y agoGiven that the solution provided here is actively trying to root out cheaters, I don't know how your initial "hint" statement even holds water. The issue with any kind of wave of ban style action like you are suggesting is that the users can just create new accounts for free and continue to cheat. It greatly reduces the integrity of the overall matchmaking and game experience for everyone else. If you think there is a better solution to ban repeat bots and cheats please provide it or at least offer a creative response to what COD is trying. full disclosure, I don't like this solution, but having seen anti-cheat measures in a number of games, this seems to be the only one with real teeth for shooters
- tempestn 5y agoNot to mention, prefacing an opinion with "Hint:" is rather obnoxious.
- KennyBlanken 5y agoI also said: > The only point at which a company cares about cheaters is when the community starts to really get riled up about them and revenue drops. My point is not contraindicated by Activision releasing new anti-cheat software a year and a half after a game came out. Activision likely saw falling player signups/playtime/cosmetics spending, did some surveys, and decided improving their anti-cheat was the way to go. > If you think there is a better solution to ban repeat bots and cheats please provide it or at least offer a creative response to what COD is trying. In another comment I pointed out that the games are full of cheaters so blatant their K/D ratios are better than the top pros in the game, sometimes by a factor of ten. It would be trivial for Activision to automatically ban them simply on that alone, or at least auto-flag them for a manual review. A K/D ratio of 1.0 is considered "good" for an average player. 2-3 would be world-class. The top player on one of the CoD:WZ trackers has a K/D ratio of twenty six.
- xerxes901 5y agoI think the idea would be to use the server side cheat detectio to decide which players need to be forced to install the client side cheat detection, basically. You're right of course, if there's no $$$ to be made from people who won't buy the game if it has client-side anticheat, then why would they develop a whole second system just for people like me who don't want to run this crap, but want to play the game enough that they'll run it anyway?
- somerando7 5y agoThe point is you literally CAN'T make a good decision about this server side.