3 ms·
That's still a handwavy answer. I worked with game RE for a long time and the only way that publishers were able to go after people was if they used game asset
by R0b0t1 5y ago
That's still a handwavy answer.
I worked with game RE for a long time and the only way that publishers were able to go after people was if they used game assets. The decompiled code was, as far as I was ever aware, free game. There was almost always manual intervention to get it to build.
- detaro 5y agoThe game asset thing applies to reimplemented games like OpenTTD, which are independently implemented and then ask to be combined with legally sourced assets. That's very different than a decompiled game.
- marcan_42 5y agoThat's really not a safe assumption to make. The publishers may not have wanted to go after people but I wouldn't be betting on winning a court case against them over this. If decompiled code were fair use, you could take any application, decompile it, and re-publish it for free. It doesn't make any sense. Decompilation is a mechanical transformation, and the manual edits that come after to make it work do not significantly alter the nature of the work. It is clearly a derivative work of the original, so you're left with fair use arguments, and there certainly isn't any universal "well it's a game and it's just the code, not the assets" fair use argument.
- kevin_thibedeau 5y agoIt wasn't "free game". It just isn't worth the effort to prove code was copied.