4 ms·
I was of course talking specifically about WebGL for games... But it seems like you'd run into many of the same hindrances. For example, how will you get aroun
by palish 15y ago
I was of course talking specifically about WebGL for games...
But it seems like you'd run into many of the same hindrances. For example, how will you get around the 5MB local storage limit? It would be unwieldly to re-download the whole visualization dataset each time, no?
P.S. I have nothing but respect for the medical visualization community. A lot of game graphics techniques were derived directly from work done in medical research (for example, BSP rendering and voxel rendering).
- nkassis 15y agoI offer multiple options, 1. they can open local files, option two is obviously to get them from the server every time. For most things they don't usually look at the same stuff multiple times. An average MRI is pretty low resolution and can fit in under 50mb (average 10mb, 50-60 for fMRI scans) of storage thus it's not to expensive to redownload it. For surface data it's even less, my average brain surface is also under 10mb. Most of my users are on University networks which helps a lot. Also applications in the chrome web store can get around the local storage limitation. I'd browsers to offer a quota system where the user can assign a max amount to their applications. That would solve those issues.