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The point is not to shield people from the flame of their opponents. /mute exists, and in fact, you already have to opt in to having /all displayed in the first
by ketzo 5y ago
The point is not to shield people from the flame of their opponents. /mute exists, and in fact, you already have to opt in to having /all displayed in the first place.
The point of this change is to stop people from engaging.
> usually ending any toxicity right there.
Nope, nope, nope. This is online arguments 101. Engaging with angry, anonymous, online strangers does not deescalate; it makes them angrier and draws in others. Which, for what it's worth, is exactly what happens in /all.
Also:
> Your opponent is not going to flame you for making what they think is a mistake.
You... may not have not played very much League of Legends. This is, like, the literal number one use of /all.
- maverwa 5y ago> This is, like, the literal number one use of /all. as someone whe spend way to many hours of his life in bronze: yes, it is. [3rd edit or so]: oh, that and "gg easy" which is not a nice thing to say as well.
- chmod775 5y agoThere might be some variations based on rank here. Higher ranked people need to have at least some ability to reason about the game and look at (their own) gameplay objectively to improve - even if that ability can get overridden by anger. They're probably going to be slightly more "tilt resistant" as well. Additionally I know there's regional differences, because of culture and simply language barriers. Anyone who has heard of korean servers will know what I mean.