4 ms·
Servers require moderators/administrators. I hosted the counterstrike server in my university a long time ago, that's how I got into linux, and while at first I
by trabant00 5y ago
Servers require moderators/administrators. I hosted the counterstrike server in my university a long time ago, that's how I got into linux, and while at first I thought it would be a technical challenge it turned out to be a people problem mostly. Police language, resolve conflicts, even got into a physical fight with a banned player.
Obviously companies don't want server administrators because they want to scale without employees. But a multiplayer game is a socializing game and socializing without moderation is horrible. And I'm not talking about moderators that get reports out of context and don't know the players. A server admin, a game master, has to be in the community. You can't scale human interactions without turning them to shit.
- alpaca128 5y agoI'm not sure what exactly you're proposing. LoL chat is not a server-wide communication channel, it's a separate chat within each of thousands of games running at the same time. I can't imagine an efficient way to moderate all this without just relying on reports. And reports give insight into the complete chat history within that game. Not quite enough for all situations, but definitely not out of context. This is chat in countless 10-player-games, not some Battlefield server that runs 24/7 with 64 players where moderation/admins in realtime actually make sense.
- trabant00 5y agoI'm not proposing anything. I am just saying that the way the game is set up ends up sucking for human interactions. You said it yourself: "I can't imagine an efficient way to moderate all this". And for this reason I quit this kind of multiplayer games.
- taurath 5y agoIt’s still the same problem though - more so in mobas because leaving a game in progress completely ruins it for everyone. You can’t even just strict kick someone out of an in progress game. League and mobas in general have a reputation for toxicity because you more or less have to work together to win, even with wide skill gaps. Reports are all post game - wouldn’t be surprised if they didn’t do a bunch of ML on users text reports.
- josefx 5y ago> You can’t even just strict kick someone out of an in progress game. You can, I play DotA and have seen some cases where it would be preferable to kick out a troll and continue 4 vs. 5 instead of 4 vs. 5 + troll. There is also some resource balancing present that lets even a team of two steamroll an uncoordinated enemy team. Sadly only the case of a player going afk is handled by a kick, a player actively feeding has to be worked around instead.
- gsich 5y agoExcept the enemy team. They'll enjoy their free win.
- dragontamer 5y ago> This is chat in countless 10-player-games, not some Battlefield server that runs 24/7 with 64 players where moderation/admins in realtime actually make sense. What about griefers? People who join games only to sabotage their own team? There are some problems that can only really be solved by an intelligent human watching a player for multiple games, and figuring out a pattern.
- alpaca128 5y agoThose intelligent humans are the other players reporting the griefer. In the case of LoL this might even be done by enemy players as well in particularly annoying cases. When a player gets daily reports for half a week that means dozens of players looked at multiple games and decided something's wrong. No need to have someone manually review games by default.
- dragontamer 5y agoWhat if the mob is wrong about griefing? What if there's just a downvote mob because X is a streamer and they're trolling them through the moderation system?