3 ms·
this is the algorithm that governs the surface waves. it's remarkably simple and well suited to the parallel computing that shaders can offer: http://freespace
by AndrewMoffat 15y ago
this is the algorithm that governs the surface waves. it's remarkably simple and well suited to the parallel computing that shaders can offer: http://freespace.virgin.net/hugo.elias/graphics/x_water.htm http://freespace.virgin.net/hugo.elias/graphics/x_water.htm