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Sure, automating the grind is easy; the problem is other humans noticing you're a bot. Turing Test anyone? The surest way to make a game less automatable is to
by euccastro 19y ago
Sure, automating the grind is easy; the problem is other humans noticing you're a bot. Turing Test anyone?
The surest way to make a game less automatable is to link progress to social factors. It would also make the life of everyone more interesting- including sweatshop workers. If someone is making my game more interesting and meaningful through human interaction, they're legitimately earning their dough in my book.
Of course, easier said than designed.