3 ms·
1. User interaction paradigms that are intuitive and feel great. I don’t consider this a particularly insurmountable problem, I just find that too many game des
by psyc 5y ago
1. User interaction paradigms that are intuitive and feel great. I don’t consider this a particularly insurmountable problem, I just find that too many game designers are failing at it, and I don’t know why. The general user experience or choice of controls and gestures is the main reason why I tend to buy VR games, play them for 20 minutes, get frustrated, and never come back to it. And don’t tell me to “git gud”. I’ve been an avid gamer for 35 years, and I’ve worked on UX at HoloLens and Oculus. Then again, maybe I’m too old and set in my ways and I’ll never leave mouse+keyboard. After all, I never did figure out how to FPS with a console controller, and apparently others did.
2. Business justification for creating VR-first AAA games and major MMOs. I am done with paying $20-$30 for extended tech demos. If you check the new releases for PC+console, you stand a chance of seeing titles people are excited to play. Check the VR new releases and it’s still a scant trickle of trite garbage nobody cares about.
- arduinomancer 5y ago#2 feels like a chicken and egg problem