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The core map code is slow, why doesn’t the map code optimize its runtime by using threads? Then the main thread canvas just renders the current state? That’s ho
by jbluepolarbear 5y ago
The core map code is slow, why doesn’t the map code optimize its runtime by using threads? Then the main thread canvas just renders the current state? That’s how you solve the problem, not by creating an entire new canvas to solve the crappy map code. You’re right, people have solved these problems with threads, but on a much better way. Google needs to stop reinventing the wheel and fix their problems.