4 ms·
[Disclaimer: I work for a MMOG company that is not Blizzard.] I'm with you, and still I can see how it makes business sense for Blizzard to discard your sugges
by euccastro 19y ago
[Disclaimer: I work for a MMOG company that is not Blizzard.]
I'm with you, and still I can see how it makes business sense for Blizzard to discard your suggestions:
- WoW is doing well, gold farming and all. If Blizzard can contain the problem in tolerable levels by playing whack-a-mole with the most ostensible farmers, then it's not a huge deal for them.
- Actual plot and compelling narrative aren't what Blizzard brands are made of. The more personality a world has, the harder it gets to keep it appealing for everyone. Stereotypical/generic/mildly cartoonish themes are easier to mass market.
- I believe allowing scripting would make any MMO better (long story, and this is not a game design forum; email me if you want to discuss this further), but it would favor programming savvy players, discouraging the vast majority of your audience. This would also make problems like security or game balancing harder to deal with.
I believe you could make an interesting MMOG that has mass appeal, but unfortunately it's a harder design and execution problem than if you relax the 'interestingness' constraint.
I wouldn't want to come across as cynical, though. I'd rather make something I love even if it makes less money, and I can see how smaller studios can make a niche for themselves, and even get a shot at big time eventually, by committing to outstanding game design.
But WoW? They won't mess with their cash cow, and it makes full sense.