3 ms·
Rendering 100K-10M lines quickly is interesting! Now that WebGL2 is (almost) universal, any sense of which techniques make more sense now? Still no geometry sh
by lmeyerov 5y ago
Rendering 100K-10M lines quickly is interesting!
Now that WebGL2 is (almost) universal, any sense of which techniques make more sense now? Still no geometry shaders afaict, but maybe there is something else in there. We currently tessellate ahead of time - even streaming in from GPUs on our server - but that's not how we'd do it with say raw OpenGL. Maybe there's something else close enough now?
(If you're into that kind of thing, plz email build@graphistry :D )