3 ms·
nice, sounds like double-buffering [1] for canvas is finally a viable option. [1] https://www.khronos.org/opengl/wiki/Default_Framebuffer#Double_buffering http
by beaconstudios 5y ago
nice, sounds like double-buffering [1] for canvas is finally a viable option.
[1] https://www.khronos.org/opengl/wiki/Default_Framebuffer#Double_buffering https://www.khronos.org/opengl/wiki/Default_Framebuffer#Doub...
- deleted 5y ago[deleted]
- glass_of_water 5y agoCanvas already uses double buffering. OffscreenCanvas lets you issue draw commands from a separate thread.