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I keep wondering how Codemasters, and Sony/Psygnosis before them, obtained any kind of accurate info about F1 cars. Well, sure they have the license, but do the
by aasasd 5y ago
I keep wondering how Codemasters, and Sony/Psygnosis before them, obtained any kind of accurate info about F1 cars. Well, sure they have the license, but do the teams share numbers? Codemasters have mentioned on the forums that they have some real-life measurements that serve as basis for the game physics, so at least it's not pure fantasy (iirc the discussion was about the speed of gear shifting—players complained they can't click through five gears as fast as they want).
Could the rivals conceivably peek in the game at some behavior they can't really discern through binoculars at testing and races? The sport had its moments of hide-and-seek in the past, with both FIA and competitors—e.g. the chassis that changed its height after driving out of the pits.
Granted, the F1 series isn't spectacularly realistic, and Codies admitted some of the cars' behavior is softened relative to the reality, to not be too hard on the players (again, the gears).
- timpattinson 5y agoyou can tell a lot about a racecar (estimate power, friction coefficient, aero coefficients) by just observing speed vs. time on a known racetrack, and that data is certainly publicly available. Although as others have said the F1 series isn't known for its physics.
- himaraya 5y agoNo, F1 20xx remains an arcade sim with inaccurate driving dynamics. See Assetto Corsa for more accurate data sources.
- aasasd 5y agoWell I have trouble taking advice from you, because you're obviously not a real sim racer: you haven't even told me to buy a wheel.
- hugh-avherald 5y agoThing is for a game you can control the cars performance by changing the laws of physics. For example, you don't have to know that this aerodynamic device causes a vortex at such and such a speed -- you can just say they're driving in a vacuum and 'this is how fast the car can go around this corner'.