3 ms·
Super Mario 64 and The Ocarina of Time elevated open-world 3D game play. So much of gaming to this point, even 3D gaming, was dungeon crawling, or traversing li
by leepowers 5y ago
Super Mario 64 and The Ocarina of Time elevated open-world 3D game play. So much of gaming to this point, even 3D gaming, was dungeon crawling, or traversing linear paths and story lines, or killing opponents in a closed arena. SM64 and Ocarina really transported the player into a whole new world.
The camera work was almost perfect, and the subtleties of the system were revolutionary. The Wikipedia article[1], and this picture in particular[2] provide a good description.
25 years later I think of SM64 as the Citizen Kane of video games. Citizen Kane provided a glimpse of what the medium was capable of; it changed peoples perception of what a movie could be. Virtually every movie since has either been directly inspired by CK or has internalized its zeitgeist. Super Mario 64 played the same role for video games.
Or - it could that since I grew up playing SM64 I've anchored to it and feel it's influence more deeply than history warrants :D
[1] https://en.wikipedia.org/wiki/Super_Mario_64#Influence https://en.wikipedia.org/wiki/Super_Mario_64#Influence
[2] https://en.wikipedia.org/wiki/Super_Mario_64#/media/File:Super-mario-64-camera-system-ai.jpg https://en.wikipedia.org/wiki/Super_Mario_64#/media/File:Sup...