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I've never been a fan of skeuomorphic design. I'm sure there are good examples of it somewhere. My memories of early apple and iOS apps implementations with fak
by pleb_nz 5y ago
I've never been a fan of skeuomorphic design. I'm sure there are good examples of it somewhere. My memories of early apple and iOS apps implementations with fake physical things e.g. desks or bookshelf's, rendered in the background and such made the app feel cheap and had less class. I felt this way even before skeuomorphic design started to become less fashionable.
- bobbylarrybobby 5y agoRight, I think bad skeuomorphism incorporates textures whereas good skeuomorphism incorporates shadow, lighting, and depth
- throw_m239339 5y ago> made the app feel cheap and had less class This is about usability and familiarity, not eye candy. "flat" stuff is way too abstract for many users thus the very definition of not inclusive design. When (old and younger) people can't tell what your icon does because you decided to go "flat" at any cost, you failed as a designer. flat is also boring has no personality. It's appropriate in some contexts (a web form), but not necessarily in others. Trend and hype drove the change from skeuo to "everything is flat", this was never about good design.