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I like it but still want multiplayer. Any ideas around abstractions to support that? I'd fully expect to need a websocket server and interconnect etc. eg on ph
by nkssy 5y ago
I like it but still want multiplayer. Any ideas around abstractions to support that?
I'd fully expect to need a websocket server and interconnect etc. eg on physical hardware this might be a serial port.
Does the gamepad support also allow real gamepads or would this be injected directly into the memory map io locations?
- aduros 5y agoPhysical gamepads are supported by memory mapping, the game itself doesn't know if the player is using a keyboard, touchscreen, or real gamepad. I think if multiplayer will ever be supported, it should be abstracted in the same way. We might create a runtime for libretro, which could enable adhoc netplay "for free".