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>when it doesn't work it can be a real struggle to find out why. Exactly like most GPGPU debugging then!
by phist_mcgee 5y ago
>when it doesn't work it can be a real struggle to find out why.
Exactly like most GPGPU debugging then!
- Agentlien 5y agoI mainly work with graphics programming and while it can be a bit opaque I feel that this is nowhere near the problem it was just ten years ago. Modern graphics debuggers such as RenderDoc give an amazing view of what is going on and on consoles (using nSight, PIX or Razor GPU) you can also debug things by connecting a replay, modifying shaders on the fly, etc. Having originally learned graphics programming before such tools existed I really can't get over how magic this feels.