4 ms·
I tried this but it rules out doing antialiasing in the fragment shader.
by thomasikzelf 5y ago
I tried this but it rules out doing antialiasing in the fragment shader.
- pcwalton 5y agoIt shouldn't if you submit the paths from back to front and enable blending. You can then use analytic AA (distance-based or whatever you'd like) to blend with paths behind the one you're currently drawing.