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I really miss the playfulness and willingness to experiment in some of the old designs. Even the G4 cube was a really interesting idea, even if it had issues.
by noneeeed 5y ago
I really miss the playfulness and willingness to experiment in some of the old designs. Even the G4 cube was a really interesting idea, even if it had issues.
As much as the asthetic doesn't appeal to me, I love that a lot of gamers mod their PCs with lights and other effects and really pimp them up. I like that people are having fun with the objects that fill their lives. Sometime all the sleek modernism just gets a bit soulless.
- Apocryphon 5y agoApple should leapfrog them by creating an Apple Silicon gaming computer with a gradient of flickering lights that isn't just rainbow colors.
- mhh__ 5y agoThe cube is weird to me. I wasn't around when it came out, but I have seen one or two online and in person. I find it intensely ugly but also really beautiful at the same time. It's almost like an ugly baby. It's ugly, but it's alive and it's yours.
- geerlingguy 5y agoIt's often called the toaster. I don't know if I love or hate the design, but I do want one. It was, like the trash can Mac Pro, a design with form over function... but was surprisingly easy to service but for the proprietary bits.
- noneeeed 5y agoThis is kind of my point really. All those various "playful" mac designs were loved or hated by people, but they were interesting enough for people to have opinions about. Now the only aesthetic that anyone goes for is a tedious, utilitarian sleekness with a different colours and people argue about the relative merits of hole-punch or notches for their camera. I'm kind of excited by what I've seen of the Pixel 6. The camera ridge seems to be getting a lot of jokes, but whether you like it or not it looks like someone actually thought about it and made a really conscious decision. Most camera bumps just look like they had to put the camera _somewhere_ so lets stick them in a corner cluster because of some internal engineering decision. The P6 is probably the first phone I've seen where the placement of the cameras looks like a visual design decision not just an engineering one. It reminds me of when I've worked on stage sets and props. Whatever you do needs to look _intentional_, it has to look like you meant it to be like that, not that you aimed for one thing and ended up with whatever _this_ is, or whatever you had to hand.