4 ms·
This sent me down a rabbit hole to see if desynchronized canvas might improve rendering three.js scenes. TLDR: No https://github.com/mrdoob/three.js/issues/1668
by kfarr 5y ago
This sent me down a rabbit hole to see if desynchronized canvas might improve rendering three.js scenes. TLDR: No
https://github.com/mrdoob/three.js/issues/16684 https://github.com/mrdoob/three.js/issues/16684
- wffurr 5y agoTBF even the spec authors are a bit confused about that attribute: https://github.com/whatwg/html/issues/5466 https://github.com/whatwg/html/issues/5466 It has complex and non-obvious effects. greggman on the three.js issue wrote a really nice summary on why it shouldn't be the default. It's really only appropriate for highly latency sensitive applications, like drawing or certain games.