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the sad thing about SDL2 is that it longer supports frame-buffer, key to embedded devices needing a GUI, which is also where LGVL targeting.
by synergy20 5y ago
the sad thing about SDL2 is that it longer supports frame-buffer, key to embedded devices needing a GUI, which is also where LGVL targeting.
- kevin_thibedeau 5y agoLVGL is designed to work without direct access to a frame buffer as is the case with SPI displays. You can use smaller draw buffers and it will render regions of the screen in pieces as they are updated.
- adamzegelin 5y agoseems like LVGL has direct support for the frame buffer: https://github.com/lvgl/lv_drivers/blob/master/display/fbdev.c https://github.com/lvgl/lv_drivers/blob/master/display/fbdev... other devices are supported too