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I think this is why trying out new VR experiences is so compelling. In a game about gardening you would just give the user a trowel and they’d already know how
by dayglo 5y ago
I think this is why trying out new VR experiences is so compelling.
In a game about gardening you would just give the user a trowel and they’d already know how to play the game. VR devs are gleefully getting rid of quite a lot of metaphors and abstractions in UI that we take for granted.