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> What sort of 3D animation do you want to do? This is perhaps where I go wrong, as I assume it's 'all the same thing'. I currently work on a web app that prov
by imbnwa 5y ago
> What sort of 3D animation do you want to do?
This is perhaps where I go wrong, as I assume it's 'all the same thing'. I currently work on a web app that provides an editing interface for 2D animation with DOM objects (so, rectangles), so I have a notion of using matrices for camera transforms but the extension into 3D animation seems like another planet. I get what you're saying with the tool perspective, but I'm usually nervous about "how do I fix something if something breaks".
In the past when I've spoken of what I work on with friends of friends who're professionals in other fields, and I'd frequently be asked about my 3D animation skills as they had some business idea they wanted to execute on. This experience was primarily my motivation to looking further into 3D rather than say gaming so gun to my head 3D modeling and editing would be the first stop.
But the comments here have been helpful
- jmchuster 5y agoSo, it seems to me that if you already do 2D animation, then figuring out 3D should be something you almost think of as guaranteed. Like it's inevitable that you'd get it right if you put in the time, and then you just make some estimate of like, hmm, maybe 6 months, maybe 3 months, but I'm sure to have figured it out by then. But I also think that this mindset is something that needs to be learned. Maybe it can only be learned by successfully achieving enough new skills adjacent to things you know. So doing so lets you gain the confidence you'll always figure it out given enough time, and then also maybe gives you a kind of mental pattern of ways to successfully do so.