3 ms·
Totally awesome. Though I kinda wonder, why Simon the Sorcerer, that used to run on a 386, now takes 100% of a processor core of a Core 2 Duo.
by cool-RR 15y ago
Totally awesome.
Though I kinda wonder, why Simon the Sorcerer, that used to run on a 386, now takes 100% of a processor core of a Core 2 Duo.
- nolok 15y agoYou have to realize that not only are performances of nacl probably going to improve with time, but more importantly this is not a port of the game in nacl, this is a port of the game, running in the dosbox emulator running in nacl (Dosbox emulate a whole old computer, which then load the game). Redoing such a game from scartcg in Nacl and getting rid of the emulator layer would have much better performances.
- zerd 15y agoAnother reason is explained on the website: "Currently NaClBox is using far more CPU than it should. This is because the current version of SDL for Native Client has a bug that will crash the browser when you navigate away from it. To avoid that, I had to revert back to an older version of the SDL port that has high CPU utilization."
- ootachi 15y agoThose insisting that there's no way this will be another ActiveX would be wise to notice this. We're not even one day into the release and already there's a browser-crashing bug.
- jerf 15y agoIn addition to the other points, it should be pointed out many games had busy loops in them. Such games will always take 100% of your processor, except in some cases where the busy loop crashes because it manages to count too high and overflow something or other such crash bugs.