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The server should also never send clients data about other players not in their field of view (or in the immediate area, all depends on the game). To send the c
by Shenglong 15y ago
The server should also never send clients data about other players not in their field of view (or in the immediate area, all depends on the game). To send the client any information it shouldn't have or to allow the client to make any decisions that the server takes and runs with is absolutely poor programming in the multiplayer game space.
That's the key point. I don't see any advantage in sending all that information, other than to correct for another bug which should never have been there.