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I sometimes contribute to a jMonkeyEngine, it is an open source game engine written in Java. This was my workflow in the past: fork > clone > added engine featu
by iamcreasy 5y ago
I sometimes contribute to a jMonkeyEngine, it is an open source game engine written in Java. This was my workflow in the past: fork > clone > added engine feature > deploy locally > added local deployment to my game's Gradle build file to test the newly added feature.
I recently found out that I can just use Github cli to clone from upstream, and add one line in my game's Gradle build file to tell Gradle to use the cloned folder instead of looking at local cache. In Gradle world it is known as Composite build and, it has really make me like Gradle despite their convoluted build files.