20 ms·
I meant this type of hack tends to exist in every game that incorporates invisibility - not that it's all done the same way. Sorry for the misunderstanding. I
by Shenglong 15y ago
I meant this type of hack tends to exist in every game that incorporates invisibility - not that it's all done the same way. Sorry for the misunderstanding.
I would imagine that the proper way of programming invisibility, is that no packets should be sent, until the server confirms the player can actually see invisible characters. As I understand it, too many of these checks would limit efficiency, though.