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Tynan is a great example, as well, of how your own biases will influence the emergent properties of the game. This aspect may have been changed, but when it wa
by Werewolf255 5y ago
Tynan is a great example, as well, of how your own biases will influence the emergent properties of the game. This aspect may have been changed, but when it was first implemented, male colonists were either exclusively heterosexual or exclusively homosexual (straight or gay) while female colonists were inherently bisexual. In addition, there was a ten year biological age band where no colonist would pursue a romantic relationship with somebody who was ten years their senior/junior.
It's a great game otherwise, and I'm absolutely plugging it for a recommendation, but like with the systems that cause attacks and assaults only based on colony wealth at that time (and at times encompassing visiting trader wealth too), the emergent systems are a product of the author's ideas and biases, like any other creative work.