3 ms·
Godot use "Servers"[0] to implement the game loop, which is async by design. [0] - https://godotengine.org/article/why-does-godot-use-servers-and-rids https://
by linkdd 5y ago
Godot use "Servers"[0] to implement the game loop, which is async by design.
[0] - https://godotengine.org/article/why-does-godot-use-servers-and-rids https://godotengine.org/article/why-does-godot-use-servers-a...