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Again... You're focusing on games, which makes no sense, because there is little to no demand for web games. But there is high demand for a lot of crazy shit f
by scrollaway 5y ago
Again... You're focusing on games, which makes no sense, because there is little to no demand for web games.
But there is high demand for a lot of crazy shit flash could and couldn't do back then. And the tooling is nuts. Even just VSCode and the devtools are huge and blow the IDEs/tooling from the flash days out of the water, and those are just the most standard tools we have. Then you look at all the JS tooling... There's a ridiculous amount of manpower and huge companies behind lots of it, so yes, the tooling today is far better.
That you can't as easily make a game for the web as you could for flash is an asterisk. Nobody is asking for those nowadays.
Don't get me wrong, i much prefer the web as a platform to mobile app stores, but I'm aware of the reality.
- pjmlp 5y agoNaturally there are hardly any games, that is consequence of WebGL killing the market and everyone left for mobile, where APIs actually exist for modern hardware. I really would like to see what such wonderful tools are those that beat Adobe's professional tooling for Flash. Specially the stuff Shockwave was capable of, including native compilation and C++ stuff. VSCode with a couple of plugins?!?