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I agree that LD is not the right time to learn how to do pointer arithmetic, or how to draw a pixel. What the time constraint teach you is to adjust to a time
by otikik 5y ago
I agree that LD is not the right time to learn how to do pointer arithmetic, or how to draw a pixel.
What the time constraint teach you is to adjust to a time budget. Wear many hats. Improvise. And Finish Stuff.
All very valuable lessons that will help any developer.
There's a healthy and beautiful spectrum of tools and languages out there between the "all included" of Unity and the aridness of plain C. Have you tried Löve? It abstracts a lot, but a lot of what it abstracts is really not that important for making games, in my opinion.
- wheybags 5y ago+1 for love2d, have done several ludum dares with it, and I can honestly say it's the perfect tool for the job.