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HaXe mostly.
by ido 15y ago
HaXe mostly.
- StavrosK 15y agoWait, so can you now generate JS, Flash and C++ versiond of the game automatically (or, at least, easily?).
- ido 15y agoKinda easily...It requires some extra code.
- StavrosK 15y agoStill, very nice! How did you like the language?
- ido 15y agoPretty good! It's like AS3 but with a bunch of stuff added and some of the rough edges polished.
- aparadja 15y agoCould you go into a bit more details? I'd find it very interesting to hear about a fresh real-world experience with converting a HaXe game to another platform. Are there many places where the same code should work but, for some reason, doesn't? Or have you knowingly made some parts of the code platform dependent, and simply need to port/independentize them?
- ido 15y agoFor example some of the flash API is still missing from NME (a lib for the c++ target) & the performance (and more importantly bottlenecks) is quite different on different targets. Not to mention all the browser limitations you have to work around if you use JS...
- superted 15y agoHaXe seems to be a fine idea indeed. What is your experience working with it in practice?
- ido 15y agoReally, really good. I've made the prototype in js and it was a ton easier and worked better with haxe.