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I think you're comparing apples to oranges. The tooling we have on the modern web is leagues ahead of what was available in flash, and it's generally free and o
by scrollaway 5y ago
I think you're comparing apples to oranges. The tooling we have on the modern web is leagues ahead of what was available in flash, and it's generally free and open source.
It's just that the web can do so much more today than flash could back then, so you need so much more tooling as well.
And yeah, the web wasn't really picked up by game developers very much. But that is because there is no value appeal to it, it's not due to a lack of capabilities. Web distribution doesn't make sense for most games when apps are a thing for mobile where most players are, and where more involved gamers either have their own consoles or hardware you can distribute executables to directly.
So why would you need such solid tooling for something that doesn't have any market demand? This isn't a case of "build it and they will come",some of it does exist and is used, it's just unpopular.
- pjmlp 5y agoWhere is the miles ahead version of Flash tooling on modern Web? Unity and Unreal don't count, it is just another backwend, where rendering needs to be downgraded to GL ES 3.0 subset. Yet few Web games can replicate an Infinite Blade experience, other than a couple of demos like the flow.
- scrollaway 5y agoAgain... You're focusing on games, which makes no sense, because there is little to no demand for web games. But there is high demand for a lot of crazy shit flash could and couldn't do back then. And the tooling is nuts. Even just VSCode and the devtools are huge and blow the IDEs/tooling from the flash days out of the water, and those are just the most standard tools we have. Then you look at all the JS tooling... There's a ridiculous amount of manpower and huge companies behind lots of it, so yes, the tooling today is far better. That you can't as easily make a game for the web as you could for flash is an asterisk. Nobody is asking for those nowadays. Don't get me wrong, i much prefer the web as a platform to mobile app stores, but I'm aware of the reality.
- pjmlp 5y agoNaturally there are hardly any games, that is consequence of WebGL killing the market and everyone left for mobile, where APIs actually exist for modern hardware. I really would like to see what such wonderful tools are those that beat Adobe's professional tooling for Flash. Specially the stuff Shockwave was capable of, including native compilation and C++ stuff. VSCode with a couple of plugins?!?