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How do authors program their objects and worlds? Edit: oh, so scripting is not even there yet.
by Kinrany 5y ago
How do authors program their objects and worlds?
Edit: oh, so scripting is not even there yet.
- meheleventyone 5y agoSo a basic voxel editor and world editor are live on the site. You can access them here but you need to be signed in (for now): World Editor: https://dotbigbang.com/game https://dotbigbang.com/game Voxel Editor: https://dotbigbang.com/voxelobjecteditor https://dotbigbang.com/voxelobjecteditor Currently game functionality is made in a Unity style component system using components written in TypeScript. All the games on the site right now were built in our editors. So with the release of scripting to the public we'll be enabling people with existing game dev or programming experience to make their own games. For an example one of our Incubator program members, who is high school aged with some basic prior programming experience modded our FPS game: https://www.youtube.com/watch?v=d8Cklg-3EBM https://www.youtube.com/watch?v=d8Cklg-3EBM We're also working on lowering that bar to entry. Both with elements users can drag and drop into their games to create functionality and simplified scripting environments. > Edit: oh, so scripting is not even there yet. Yup, releasing soon but we've been making games internally with it for quite some time.