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> Is there any kind of programming task where it's too much to ask the programmer to know the type of the function he's writing? I think the problem is that lo
by nicoburns 5y ago
> Is there any kind of programming task where it's too much to ask the programmer to know the type of the function he's writing?
I think the problem is that lots of type systems are inherently limited, so there may be patterns that you want to express that your type system simply can't, or that you have to write tons of boilerplate code to express. In languages like Java or C# that don't have Sum types, this can be as basic as "this value is a String or Integer". You have to write a class hierarchy to express this in Java. In JavaScript you simply accept a parameter and branch on `typeof value`. More powerful type systems allow you to express more patterns, but you still have to type them out. This can be done, but if you're doing exploratory work an unknown dataset then this can make the work much slower. And there be may little benefit.
- qsort 5y agoYou're just vehemently agreeing here, that was in fact my original point.
- pjmlp 5y agoIn C# you just declare them as dynamic if you wish to emulate the ways of JavaScript. People keep forgetting Basic is dynamic and .NET was designed to support it as well, additionally it got improved with DLR classes to support IronPython and IronRuby projects. So you can co type crazy in C#, F# and C++/CLI, or just get hold of those dynamic features.
- nicoburns 5y agoOh sure. But at that point you are using dynamic typing. My dream language is one that allows for full gradual typing, with the ability to opt functions in (opt out could also work) to strict type checking which gives you the safety and performance improvements where you want them, but allows you the flexibility of dynamic typing where you don't. PHP-style runtime type checks would be automatically generated at the boundaries between dynamically typed and statically typed functions.
- zozbot234 5y agoOne problem with gradual typing is that it has comparable performance overhead to dynamic typing: You can only optimize out dynamic type checks, dispatching, marshaling etc. if you have sizeable, self-contained portions of your program (i.e. modules) that only use static types! So the "graduality" of it goes mostly unused in practice. It can be a useful pattern when designing interface boundaries across modules (e.g. ABI's, data interchange formats etc.) to allow for the required flexibility in a limited context where the overhead isn't going to matter all that much.
- nicoburns 5y agoPerformance is only half the point. The other half is correctness. And I think this pattern of "important correctness and performance sensitive core, surrounded by simple but flexible glue code" is common enough that such a language makes sense. It describes pretty much all of the code that I write at work in fact. Being able to simply add type annotations and have the compiler generate the runtime type checks would be wonderful.