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Are you targeting mobile with that? If yes, how does iOS Safari do with WASM and WebGL (since webGPU isnt really supported anywhere in factory settings afaik).
by maverwa 5y ago
Are you targeting mobile with that? If yes, how does iOS Safari do with WASM and WebGL (since webGPU isnt really supported anywhere in factory settings afaik).
- Jensson 5y agoDidn't they just add support for webgl 2.0? That is the important one.
- soylentgraham 5y agoIt was there behind a OS setting, but most features were available by extension anyway. Still no float rendertargets, which is more of a pain than anything else
- meheleventyone 5y agoFrom our experience (we're running on WebGL) iOS Safari is very performant and on modern iPhones very, very performant. No support for fullscreen and a bunch of other things makes me sad though.
- cma 5y agoThe fullscreen thing is gross, it is them batantly saying pay us 30% of gross revenue to enable.