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Interesting - I guess I assumed the hurdle is both hardware and software. Oculus's hand tracking was a huge lift. Is there any commercially available software s
by gfodor 5y ago
Interesting - I guess I assumed the hurdle is both hardware and software. Oculus's hand tracking was a huge lift. Is there any commercially available software stack being worked on that is at least hardware generic? Or is everyone forced to build from scratch?
- kanetw 5y agoThere's a lot of research papers that I found, but nothing hardware generic unfortunately. Hand tracking is a difficult beast especially, and we would like to just use the new Ultraleap module for that, but they don't support Linux yet. Eye tracking is relatively simple because it's a closed/controlled environment. Just some IR LEDs, an IR camera, and some edge detection and math. SLAM (positional tracking) has a lot of different approaches . There's open source software, but it's generally running on a normal computer and that's not particularly efficient (especially with our GPU already loaded). Some research papers use a FPGA, but the code is rarely available so you just have a starting point. You could probably crib the software from DepthAI or similar? We could implement the AI coprocessor they're using and adapt the code. I haven't looked closely enough yet to see whether that's a good use of resources.
- gfodor 5y agoCool, that's helpful, thanks!