4 ms·
This is what I started thinking about: what are the proper ergonomics for a VR-office, constantly rotated one's neck may not actually be good. It's like this wo
by dpflan 5y ago
This is what I started thinking about: what are the proper ergonomics for a VR-office, constantly rotated one's neck may not actually be good. It's like this would become like immersion in a curved display with a huge horizon for every subscreen you want, then a "window" into the real world when you completely turn around (180).