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The number one thing stopping this is resolution. Monitors need to be sharp and crisp. It's none of those things in VR.
by deanclatworthy 5y ago
The number one thing stopping this is resolution. Monitors need to be sharp and crisp. It's none of those things in VR.
- thanatos519 5y agoRight, and it's most important that text be crisp. Maybe they could re-render all of the visible text every frame with the VR perspective matrix, so you could have helmet-pixel-sharp antialiasing and hinting. Maaayyyybe.
- Stevvo 5y agoComfort is a bigger blocker. Headsets with a high enough resolution already exist, but they are too large and uncomfortable to wear for more than a short session.
- fomine3 5y agoResolution is the resolution.