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Oh, really? That sounds eminently doable. Do you happen to have any fantastic resource for shaders?
by hebejebelus 15y ago
Oh, really? That sounds eminently doable. Do you happen to have any fantastic resource for shaders?
- AndrewMoffat 15y agoThe OpenGL orange book has helped me tremendously http://www.amazon.com/gp/product/B002HMJYC4/ref=pd_lpo_k2_dp_sr_2?pf_rd_p=486539851&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=0321334892&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=0YXCW3FNY9X3C7XNWSTN http://www.amazon.com/gp/product/B002HMJYC4/ref=pd_lpo_k2_dp...
- Groxx 15y agoWell, there's always http://nehe.gamedev.net/ http://nehe.gamedev.net/ or http://www.lighthouse3d.com/tutorials/glsl-tutorial/ http://www.lighthouse3d.com/tutorials/glsl-tutorial/
- daeken 15y agoI learned the basics of OpenGL from NeHe many years ago, and while things have gotten better, I can't recommend the site anymore. It's all written for old-school OpenGL (3 and below) and is generally a compendium of what you shouldn't do when writing OGL code. I still love it, but it's a bad resource for people new to OGL.
- gcr 15y agoWhat's better?
- daeken 15y agoThe Orange Book, Red Book, Lighthouse3d tutorials, and general experimentation. One nice thing about WebGL is that the cruft is largely gone, due to its ES parentage. This means that a lot of old tutorials are completely irrelevant, but that you can safely use just about everything without running into horrible practices. (Not that there aren't plenty of pitfalls left.)
- dualogy 15y agoLearn them together with WebGL -- I recommend "The Lessons" over at LearningWebGL.com very highly.
- hebejebelus 15y agoThat's a great site, thanks very much.