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For games definitely, from dev perspective feels to me like just nice extra feature. Thinking of Quest only in terms of dev. I play literally no games, but I'm
by danielEM 5y ago
For games definitely, from dev perspective feels to me like just nice extra feature. Thinking of Quest only in terms of dev. I play literally no games, but I'm dev for 14h a day :-)
- dougmwne 5y agoI think 3-dof would lead to motion sickness issues. You might be mostly moving your head rotationally, but if you move at all in the xyz directions your movement is no longer going to match up to the image in the headset. That mismatch between movement and vision is the primary cause of motion sickness. Phone VR was an evolutionary dead end for VR tech. The future is 6-dof, hand, eye, face and body tracked, both for work and for play.
- danielEM 5y ago> Phone VR was an evolutionary dead end Wouldn't be that quick in judgement :-) I think all that 6dof is about image sensors and machine learning and both are already widely used in mobiles. To my senses it feels like nowadays smartphones could handle 6dof with even only single camera with just appropriate software.